didn’t expect to write another post for a much longer amount of time period. I
don’t know what happened, but I knew wasn’t able to push it back anymore and
started work on this, uh, tech demo. It is
going to be great one day. For now though, and upcoming months (maybe years) at
least, it’s gonna be nothing more than a tech demo / toy.
let’s move onto what it is:
It has been a long time since the last entry, in which I had told that it’d be the case. In this one, I’ll try to go through what has happened in the meantime.
At the end of March, I had set the goal for myself: the content. It’s safe to say that I’ve walked in this direction with a precision that even amazed myself. I’ve spent little time anything other than levels. Thus, the skeleton began to appear and the first playable build has arrived.
It turned out that posting these devlog bi-monthly is the sweet spot of frequency, I think. Due to life events (like getting married) taking a little bit of spare time away, development content for just one month isn’t as much as worth writing about. On the other hand, within two months enough things go into the project so that these posts won’t feel like an extended tweet.
So, December was spent with vacations mostly. First, a week back at home and then Xmas kept me a little distant from the game. So I thought maybe I can wrap two months up together with one post.