The last a couple of months is spent with laying down the first pieces of the mood by getting some basic visual elements working. Before going into the wall of text, let’s start with what we have right now:Continue reading
I didn’t expect to write another post for a much longer amount of time period. I don’t know what happened, but I knew wasn’t able to push it back anymore and started work on this, uh, tech demo. It is going to be great one day. For now though, and upcoming months (maybe years) at least, it’s gonna be nothing more than a tech demo / toy.
So let’s move onto what it is:Continue reading
It has been a long time since the last entry, in which I had told that it’d be the case. In this one, I’ll try to go through what has happened in the meantime.Continue reading
At the end of March, I had set the goal for myself: the content. It’s safe to say that I’ve walked in this direction with a precision that even amazed myself. I’ve spent little time anything other than levels. Thus, the skeleton began to appear and the first playable build has arrived.Continue reading
It turned out that posting these devlog bi-monthly is the sweet spot of frequency, I think. Due to life events (like getting married) taking a little bit of spare time away, development content for just one month isn’t as much as worth writing about. On the other hand, within two months enough things go into the project so that these posts won’t feel like an extended tweet.Continue reading