Fabric is a first person puzzle game about thinking space as a mutable entity.

In Fabric, players manipulate voxel-based levels by folding the space from axis-aligned voxels, with the goal of traveling from point A to point B.

It was done by 4 people, me as in the role of lead developer, in roughly 2.5 years of active development as a pet project. Following passing Greenlight in 9 days in the end of 2015, Fabric is released in August 2016

2 months after release, I wrote an article about its puzzle design, which also featured on Gamasutra, pointing out mistakes and things that could’ve been done better.

You can grab it on Steam