Fabric is a first person puzzle game about thinking space as a mutable entity.
In Fabric, players manipulate voxel-based levels by folding the space from axis-aligned voxels, with the goal of traveling from point A to point B.
It was done by 4 people, me as in the role of lead developer, in roughly 2.5 years of active development as a pet project. Following passing Greenlight in 9 days in the end of 2015, Fabric is released in August 2016
You can grab it on Steam